Scatter
Scatter image randomly multiple times.
Node Data | |
|---|---|
Display name | |
Scatter | |
Internal name | |
Node_Scatter | |
Inheritances | |
| Node_Processor | |
| Node_Scatter | |
Inputs | |
Output | |
dimension |
Dimension |
Surfaces | |
surface |
Surface In |
enum |
Array |
iarray |
Array Indices |
surface |
Array Texture |
range |
Animated |
enum |
Animated End |
Scatter | |
enum |
Source |
area |
Area |
surface |
Distribution Map |
vector |
Points Array |
text |
Extra Value |
enum |
Distribution |
bool |
Auto Amount |
int |
Amount |
ivec2 |
Uniform Amount |
rotation_range |
Angle Range |
float |
Distance |
int |
Attempt |
Path | |
pathnode |
Path |
enum |
Spacing |
bool |
Rotate Along Path |
range |
Path Range |
slider |
Path Shift |
float |
Scatter Distance |
Position | |
range2 |
Random Position |
range2 |
Offset Position |
vec2 |
Shift Position |
range |
Shift Radial |
bool |
Exact |
Rotation | |
rotation |
Rotation |
bool |
Point At Center |
rotation_random |
Random Angle |
rotation_random |
Offset Angle |
rotation |
Rotate Per Radius |
Scale | |
range2 |
Scale |
range2 |
Offset Scale |
bool |
Uniform Scaling |
vec2 |
Scale Per Radius |
Color | |
gradient |
Random Blend |
range |
Alpha |
bool |
Multiply Alpha |
Sample Color | |
surface |
Sample Surface |
anchor |
Sample Anchor |
range2 |
Sample Wiggle |
Render | |
enum |
Blend Mode |
bool |
Sort Y |
bool |
Tile |
Position | |
Rotation | |
Scale | |
Surface | |
Position | |
Color | |
Atlas | |
Outputs | |
surface |
Surface Out |
atlas |
Atlas Data |
Attributes | |
| Color Depth | |
| Interpolation | |

Commit History
| 1.21.1.0 |
|---|
| **Scatter**: Fix value map doesn't work. |
| **Scatter**: Add tiling option for all scatter source type. |
| 1.21.0.2.007 |
| **Scatter**: Add offset transformation properties. |
Related Links
- Base Code: /scripts/node_scatter/node_scatter.gml